Showing posts with label video game. Show all posts
Showing posts with label video game. Show all posts

Friday, July 10, 2009

The Friday List of Little or No Consequence #121

LOAD "football"...
17 Computer Games Endorsed By Famous Players

1. Brian Clough's Football Fortunes (ZX Spectrum/C64, 1987)
2. Diego (Amiga, 1992)
3. Emlyn Hughes International Soccer (ZX Spectrum/C64, 1989)
4. Franco Baresi's World Cup Kick Off (Amiga, 1992)
5. Gary Lineker's Hot Shot (C64, 1989)
6. Gazza's Superstar Soccer (Amiga/C64/Atari ST/ZX Spectrum, 1989)
7. Graeme Souness Soccer Manager (ZX Spectrum, 1992)
8. Graham Taylor's Soccer Challenge (Amiga, 1992)
9. John Barnes European Football (Amiga CD32, 1994)
10. Kenny Dalglish Soccer Manager (ZX Spectrum, 1990)
11. Kevin Keegan's Player Manager (Super Nintendo, 1993)
12. Michael Owen's WLS 2000 (Nintendo 64, 2000)
13. O'Leary Manager (Game Boy Color, 2000)
14. Peter Beardsley's International Football (ZX Spectrum/Amiga 1988)
15. Peter Schmeichel Soccer (Amiga, 1994)
16. Peter Shilton's Handball Maradona (C64, 1986)
17. Ronaldo V-Football (Playstation, 2000)

Friday, July 04, 2008

He waves his nunchuck... he scores

Konami's Pro Evolution Soccer 2008 on the Nintendo Wii is the best football video game ever. There, I've said it. Its gameplay is a quantum leap in the genre moving the game away from two decades of pass, run and kick towards a true flowing, tactical experience.

Modern football sims, essentially, began in 1989 (19 years ago!) with the release of Dino Dini's Kick Off on the Amiga and Atari ST. Since then the market leaders, Sensible Soccer followed by FIFA and PES, have followed a fairly similar route: one button for passing, one button for shooting, move the highlighted guy with your joystick.

The key to this game's success is its use of the technology built within the Wii - instead of steering one player with your control stick on a mazey run - you now point to where you want him to go and he runs there. Need a player to make space for himself to receive a cross? Just drag and drop him and he'll run to the spot, ready to pass first touch if needed. The result is more than the games of glorified pinball from the past and even go over football management sims - it achieves the holy grail of football games - it allows someone on the stands to fully dictate play.

And like most amazing things, you wonder why no one had ever thought of it before. PC-based RTS gamers will be familiar with controls like those on display here, though usually controlled by a mouse rather than the witchery of Nintendo's Wiimote. But as far as my memory serves no one has applied it to a football sim.

It's not perfect in any sense: it looks dated (when compared to what's achievable of the PS3 and 360) and it's stripped to the bone as far as the now usual whistles and bells of kit editors and player creators are concerned. But the possibilities offered to the armchair fan far outweigh any short-comings. It promises a lot for the future, and I for one can't wait for the inevitable PES2009.

Wednesday, June 06, 2007

Kick Off

As a younger football fan, football was my life. If I wasnt over the park playing it (badly), I was watching it or reading about it.

At the same time, computers were also a big part of my life, and when the two subjects met, I was in heaven. [Football and computers - my, how I have changed...]

Having played football games all my life - from the days of owning a Commodore 64 to modern day handheld and console - there is still only one game that holds so many good memories for me - 'Kick Off'.

Released in 1989, the game was born from a programmer, Dino Dini, trying to emulate a ball bouncing off walls. Before you know it, a pitch was added, then goals, then...

To be honest, it was quite a crude and simple game in many ways, yet highly playable and a game I played to death. Any free time I had would be spent playing, often into the early hours of the morning.

Hours of 'research' on the team formations to establish which suited my playing 'style' the best resulted in me opting for the 5-3-2 system. Naturally I would be using it in an attacking sense, more of a 3-5-2.

A transparent radar at the top of the screen showed the position of the players using simple blue or red dots, which moved around like bugs on your computer monitor.
Mini-leagues were created - and won. Goals were piling in by the dozen, teams were being crushed. It was carnage out there.

Then just when there was a chance that Kick-Off was 'beaten', Dino Dini had a brainwave. A touch of genius.

Aftertouch of genius

'Kick-off 2' had several enhancements over the original. You could now 'tweak' a few more options within the game - such as change kits and colours, referee leniency, pitch types, wind speed.

The most important addition to the game was an option called 'Aftertouch', an option that gave 'Kick Off' an new lease of live.

As the name suggests 'Aftertouch' was the ability to change the direction of the ball slightly once it had left your players foot - swerving it to the left or right.

Now you could play curved passes, curl free-kicks and corners, and the best yet, curve a shot into the bottom corner of the goal. Such a simple feature, but it injected new life into the gameplay.

You could also save your best goals to disk. Scored a corker and want to gloat to your friends? Not a problem anymore!

A mini league and cup was set up with a few friends and a few computer teams which resulted in us crammed into the room taking turns in playing our fixtures. Playing the computer teams was ok, but nothing like playing against a friend - especially if you won.

'Kick Off' has since been released on the PC with emulation software but I have never felt the need to download it. Plundering the past only destroys good memories - I like my memories as they are.

Some devotees of the game are still playing it, and believe it or not, there is a Kick Off 2 World Cup taking place in Rome this November.

Compared to todays games such as Pro Evolution Soccer (which I also enjoy), 'Kick Off' may have been a very crude and primitive ancestor - but it was a hugely enjoyable and playable one.

Tuesday, December 05, 2006

Nostalgia and technology in perfect harmony

So anyway, there I was thinking about my rather odd and at times worrying interest in football kits past and present when it occurred to me that there must be dozens of kits from days gone by that I’d never even seen before.

“How would I ever get the chance to wallow in all that nostalgia” I wondered, with not a little time on my hands. It was then that I struck on a rather spiffing idea. Come back with me, if you will, to the early 1980’s…

Back when I was about nine years old, I grew into the habit of purchasing ‘Shoot’ magazine on a frequent basis. Inexpensive and utterly harmless to the young football fan, I regularly marvelled at its unique blend of written features and pictures of the stars that strode purposefully over the pitches of the day.

To be specific, it was those pictures I was drawn to more than anything else in each issue. At one point, I can specifically remember detaching the colour team pictures from the staples of each copy and sticking them up on my bedroom wall. I had it that bad.

And so it was that this enduring image gave me an idea. In this modern age where the Internet is king, why shouldn’t I have a looky-see if anyone out there’s selling old copies of ‘Shoot’ magazine that I could buy? It seemed rational enough – after all, you can buy just about anything on the Web these days. Predictably enough, my first port of call was eBay and wouldn’t you know it, there they were – copious editions of the magazine I used to buy as a kid, ranging from the late 60’s to the early 90’s. The feeling of joy within me was growing perceptibly.

I decided I’d take the plunge and put in a bid for an issue of ‘Shoot’ dated 13th April 1974. No particular reason why I should go for that one more than any other, but it did have Trevor Francis and Emlyn Hughes battling it out on the front cover so it can't have been all bad. And so it was that I entered my opening bid of £2.99 to match the asking price, fully expecting to have to put in a higher bid shortly after. Little did I know that a couple of days later, I'd be informed that I’d won the auction with a winning bid of £2.99 on account of the fact that no-one else wanted it or had put a bid on it. It was all too easy, this ‘buying Shoot magazines on eBay’ business…

So within a week, I became the proud owner of my very own issue. It contained some gloriously cheesy articles and pictures of people like Joe Jordan, grimacing as he was from behind his pristine white Leeds United kit.

It was great - all the old features were there, like 'You Are The Ref' and those fabulous 'Focus On' profiles where star players were asked inane questions. Ask a player from the 1970's who they'd most like to meet, and the chances are you'd get the answer 'Raquel Welch', likewise if you asked them what their favourite meal was, you'd be very surprised if it turned out not to be 'Steak and Chips'.

I was hooked. A few weeks went by and I started to wonder if there was room for one or two more issues in my life. I had no plans to spend a fortune, but with an eye for a bargain, I felt sure there'd be something to suit my budget. I was in luck.

On my next visit to eBay, I discovered someone selling a whole batch of about 30 'Shoot's' from the late 70's and early 80's. I figured I was prepared to pay about £12 at most for them, so in went my bid, fully expecting someone to pitch theirs in above mine and take the lot. Again I was wrong. At the point where the bidding reached £11, everyone else forgot that the auction was about to end, and I came out on top.

I had won yet again, but this was to be my last flirtation with eBay. I now had more than enough material to keep me going for months and was consequently as happy as Larry. I kept the magazines in my ofice at work, and whenever the stresses of web design got too much for me and my colleague, we'd stop, down tools, and have a 'Shoot' break. This, I was led to believe, was what was known in the trade as a (fairly) cheap thrill.

It was while perusing one of these delights from yesteryear that I realised just how unbelievably resourceful the Internet is. In one issue from 1982, there was an advert for a game called 'Logacta' which could be played by 1 to 4 players and was a way of playing every kind of football competition from the comfort of your own home. It apparently involved dice, lots of charts and the occasional basic logarithm to determine who would win the European Cup, FA Cup or any other Cup for that matter.

I was fascinated by the sheer lo-techness of it. This was an era before Fantasy Leagues and Pro Evolution Soccers. The most technical this game got was when you decided whether to use a biro or a pencil. It was of course only a matter of time before I asked myself "Is there anybody on the web that you can still buy this game from?" Well, you can buy just about anything on the Web these days...

Amazingly, a quick check on eBay showed that there WAS someone out there who had a copy of 'Logacta' to buy, so I put my hand in my pocket and immediately forked out the princely some of £3 to take it off their hands. It was a miracle - real proof that nothing ever dies - it just ends up on eBay.

You don't need to know what the game was like: that's a mere formality. The thing is, for someone of my age it's now entirely possible to be reunited with some facet of your childhood, and it's all down to the sheer comprehensiveness of the World Wide Web. How lucky am I to feel so young at heart with the memories and feelings of my youth still so readily at hand.

So I now have my dusty old 'Shoot' magazines and my 'Logacta' game. I dare say if I wanted to I could start collecting Subbuteo teams again or bubble gum collector cards, but I won't just yet. This will keep me happy for a while, but I know that if I need it, the Web will always be there to satiate my appetite for the good old days when men were men and footballers ate proper food like steak and chips.

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